We begin our story in the Sitting Duck tavern as we attempt to wrangle the ranger, Badiel, into caring that there may be a necro-cult in his midst. He could care less. He was mildly amused by the signet ring of the Necromancer he had been tracking down after killing his father. He gave us 100g reward (minus the cost of the drinks). The map of the Hall of Dead Heroes did pique his interest but we snatched away our map to its location before he had a chance to study it at length. I don't trust him.
Attempting to arouse interest in the cult with the local "good" Necromancer didn't seem to work either. People just don't care about cults the way they used to. During our conversation with the N'mancer, Bay-Wynn attempted to gain access to his laboratory to search for clues that might link him to the cult. Nothing was found. Another d
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