The tale of Pint, Big Damn Dwarven Hero: (Draft – version 1)
We woke to a glorious sunrise and a nice breeze, which meant that everyone in the party made sure to not stand down wind of Pint. The party felt better after a good nights rest and some food, but we weren't ready to head back into the mouth of that lion of a dungeon that bit us yesterday just yet. Our cleric gained his god's blessings for our party and bestowed healing upon the group. Whatever foul creatures inhabit this keep are are strong. Yet no matter the foe Pint remains fearless in their presence.
(editors note: I think I just threw up in my mouth while writing that)
Decending into the abysal darkness we stumbled upon an odd sight. Kobolds. Kobolds carrying Obsidian to make mirrors. Several of them were armed and had prisoners. Pint drew his axe, his battle cry echoing off the walls - and heads fell. Oh, and G
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It's been nearly three days since Bay-Wynn and I ran into this rag-tag group of adventurers and there's still no sign of the children we're supposed to be looking for. I'd say I'm starting to doubt their tracking skills, but I did that as soon as I laid eyes on them. Still, they've provided decent meat shields so far and Bay-Wynn's bickering with the gnome Randallo amuses me, so it's unlikely we'll be parting ways any time soon, not at least until we've found my axe. We holed up in the monastery's tower after our harrowing encounter with the creatures in the darkness, tomorrow we'll be searching the rest of the building while making sure to avoid that blasted room.
If I had any shred of decency left I'd probably be embarrassed about not knowing what happened to this temple seeing that it's clearly dwarven in design. Truth is that I
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After a three day journey to the outskirts of the vale (as far as she deemed safe to venture), Rahimira returns home to her cabin at the edge of Falcon's Hallow. She had taken the trek in order to hunt for game that was scarce in the Hallow, but plentiful deeper within the vale. The more rare animal pelts will fetch a higher price with the merchant caravans that frequent the town. She hopes that the bright silver furs will also bring her coin of the same color. She also wonders how her good friend Randallo had fared with the dried meats and figurines that she had sent with him to sell at market before she left for her trip. She wouldn't be surprised to find him passed out on her pallet after helping himself to some of her stock of ale and dried meats. When she enters her cabin, instead of her friend, she finds a note on her table on top of what looks to be finely crafted leather armor.
Our tale opens with the gnome Randallo, Randy for short, helpfully showing two newcomers around the frontier town of Falcon’s Hollow. He leads the wily half elf Corgana and bellowing human Godric to the local pub, The Sitting Duck, for a drink. Corgana, who has previously led an austere life as a monk-in-training, gets her first taste of ale. Meanwhile, chatter around the bar reveals that several children have gone missing since last night, with the frantic teen Rella being particularly distraught over the disappearance of her younger brother. Godric wisely suggests that the children might be found praying at the local temple. Upon traveling there they are confronted by the cantankerous cleric Cynthra who confirms both that the children are not there and that she is kind of a bitch.
With his knowledge of the local scene, Randy takes our heroes to the place where all the cool kids hang and flashes a
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The party continues it's exploration of the necromancers den, soon realizing that the place is devoted to a demon lord known as Orcus. This takes a back seat to the vigorous stabbing of the Mad Necromancer with the worms behind his eyes. Fortunately, his insanity seemed to be only temporarily infectious, and it's not like Dar-Wynn will be slowly driven to gibbering madness by the visions she was exposed to or anything. That would be cray-cray.
The party continued to explore the ruined temple, eventually discovering, among other things, a Magic Statue that apparently uses incredibly powerful arcane energies to grant players a single level of experience. Assuming that the dangerous magics don't go wrong. Also found was an enormous, artificial stone spider, which guarded a vault. Not wanting to risk a direct confrontation with the creature, The party
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When some of the space hillbillies ran off to pillage some local caravans, they were captured and interrogated by a group of Paladins known as the Order of the Iron Sun. The Party managed to hide the existence of the refugees from the investigating Paladin, one Tristan the Lawful, for now. The occupation of the southern fort will likely not remain a secret forever, but some time has been bought. The party traveled with Tristan north to visit the main chapterhouse of the order, talk to the grandmaster of the Iron Sun, and take a job hunting down a necromancer before fleeing the night-time battle.
The party discovers the ruins the Necromancer is using for a base, and deals with some Gnoll squatters before calling it a night.