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Recovery of Amicas
09 February 2019 10a
Atomic Empire in Durham

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  Pathfinder [Jessi] CURRENT
       Recovery of Amicas

  DnD 5e [Russ] TBD
       Campaign Unknown

  Pathfinder [Michelle] TBD
       Campaign Unknown


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The Story So Far…

Our tale opens with the gnome Randallo, Randy for short, helpfully showing two newcomers around the frontier town of Falcon’s Hollow. He leads the wily half elf Corgana and bellowing human Godric to the local pub, The Sitting Duck, for a drink. Corgana, who has previously led an austere life as a monk-in-training, gets her first taste of ale. Meanwhile, chatter around the bar reveals that several children have gone missing since last night, with the frantic teen Rella being particularly distraught over the disappearance of her younger brother. Godric wisely suggests that the children might be found praying at the local temple. Upon traveling there they are confronted by the cantankerous cleric Cynthra who confirms both that the children are not there and that she is kind of a bitch.

With his knowledge of the local scene, Randy takes our heroes to the place where all the cool kids hang and flashes a ... Read more »

Category: Darkmoon Vale | Views: 552 | Added by: Anthony | Date: 15 Jun 2014

The party continues it's exploration of the necromancers den, soon realizing that the place is devoted to a demon lord known as Orcus. This takes a back seat to the vigorous stabbing of the Mad Necromancer with the worms behind his eyes. Fortunately, his insanity seemed to be only temporarily infectious, and it's not like Dar-Wynn will be slowly driven to gibbering madness by the visions she was exposed to or anything. That would be cray-cray. 
The party continued to explore the ruined temple, eventually discovering, among other things, a Magic Statue that apparently uses incredibly powerful arcane energies to grant players a single level of experience. Assuming that the dangerous magics don't go wrong. Also found was an enormous, artificial stone spider, which guarded a vault. Not wanting to risk a direct confrontation with the creature, The party ... Read more »
Category: Rise and Fall | Views: 625 | Added by: Rob | Date: 30 Aug 2013

When some of the space hillbillies ran off to pillage some local caravans, they were captured and interrogated by a group of Paladins known as the Order of the Iron Sun. The Party managed to hide the existence of the refugees from the investigating Paladin, one Tristan the Lawful, for now. The occupation of the southern fort will likely not remain a secret forever, but some time has been bought. The party traveled with Tristan north to visit the main chapterhouse of the order, talk to the grandmaster of the Iron Sun, and take a job hunting down a necromancer before fleeing the night-time battle. 
The party discovers the ruins the Necromancer is using for a base, and deals with some Gnoll squatters before calling it a night. 
NPCs      Status 
... Read more »
Category: Rise and Fall | Views: 498 | Added by: Rob | Date: 02 Aug 2013

You currently have a castle! And a Spaceship! Also guns, though their ammo is limited. The ship informs you that obtaining more ammunition will range from "non-trivial" to "impossible" depending on what happens to her systems when they come back up. Currently the ship is operating on little more than a trickle of power to run the repair bots and some basic gravity control to defend the exterior. It has provided the captain with a communicator, though the ship comms are currently inoperable. 
What I need from you guys is some info on how you want to proceed. The ship will be stuck in this state for approximately 3 months, and if you are going to plant a crop this season, you simply cannot wait that long. Are you going to travel? Hide out at the Fort and repair it? Did you ever decide what to do with your impish minion Kuluk, and his one-eyed ... Read more »
Category: Rise and Fall | Views: 525 | Added by: Rob | Date: 19 Jul 2013

The party, having arrived in their new land, identifies their most immediate problem as needed a clean and plentiful source of water for their refugee caravan. Using logical deduction, based on the location of the mountains to the west, the party begins searching for a river. Instead they discover a burned out farmhouse that is serving as a base for some necromancer cultists. The party kills all but one of the cultists, and questions the survivor about their current situation, discovering that it is "about" fifty years since the events known collectively as "The Fall" occurred. 
The cultist reveals that there are rivers to the north and the south, and a road passing from one to the other. On the southern river is an abandoned-yet-occupied Fort, and on the norther river is a hamlet, complete with functional ferry. There are also woods to the ... Read more »
Category: Rise and Fall | Views: 543 | Added by: Rob | Date: 07 Jun 2013

We stood atop the tower, me trying to get my bearings, the rest trying to figure out what to do next, when Atterwood took a small lens he'd found and placed it in a spy-glass that was mounted to the center of the roof. Peering through, we were shocked to see Verna, the weretigress, standing at a window in a tower in the distance. Knowing that Leptor couldn't be far if Verna was here, we left immediately and went off in the direction of that other tower. Luckily for us that was the same direction the silver path led.

It wasn't long before we found the path we were on flanked by thousands upon thousands of ghost-like dwarves and elves. Dukek and I were visibly disturbed, as these massive numbers could only mean that Sirrith had stolen the souls of the dead from the battle before Tarimthol-El. I was not born yet at the time of the great battle, but Dukek was there and so set off immediately to try to find an old comrade. The rest of us waited for a few minute ... Read more »
Category: Northlands | Views: 523 | Added by: Michelle | Date: 11 Nov 2004

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Recovery of Amicas [38]
A Dogs' Life [4]
Darkmoon Vale [31]
Rise and Fall [4]
Northlands [10]
Security and Investigations [0]

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