Kat strikes algae monster. Brega freezes its neck and the head rolls of its shoulder and falls to the floor. Nice! Hull has been breached. Gross af. Yuck. Dark green slime hanging to ceiling, comes to life. Bay-Wynn calls for Bartimaeous. No answer. Fight slime creature Shark in water. Yikes! Eel swarm Go back upstairs. Bay-Wynn touches tiller but nothing happens. Conrad calls Bartimaeous 3 times. Waves spread out and then back in and fall down onto the deck. Skeletal hand grabs rail and pulls himself up. Bartimaeous runs toward us. Strangles BayWynn. Says “get off my boat”. BayWynn asks if he knows where the wizard Nethandrix. Konrad asks him to release Bay-Wynn. He tosses her. Bay-Wynn asks again about Nathandrix. Bartimaeous goes to explore the ship. Returns with a corgi. Tells us we are now part of his crew Nathandrix was thrown into the lake by the captain that br
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You know that expression about 'too many cooks'? Wait, no, not that one... I mean 'out of the frying pan, into the fire'? Yeah, that one... Well, that's pretty much what happened...
Though her comrades still had no idea what was happening, Dar-wynn survived the incident with the cursed dagger and went to the edge of the ship to call down to the boat in the water.
Brega tied the rope around her and placed the Ring of Flight onto her finger. She floated up to talk to Dar-wynn but after a few minutes, Brega fell to the boat below. She injured herself, but not seriously.
The men rowing the boat became upset and threatened to leave when they heard Dar-wynn invoking the name of the dead captain – Bartimaeus.
Brega tried to reason with the men but they are determined to leave. Kat had successfully climbed up to the deck of the ghost ship using the rope and she then pulled Konrad and Brega up behind her.
When we last saw our heroes , they had just arrived in West Haven. They found death everywhere except in the center of town they found a curious person named Drazul. It becomes obvious that she is infected with the demonic disease. Surrounded by scores of dead bodies, she raises them as mindless zombies to attack us. Through sheer force of will, Konraad is able to dispatch almost all of them with one swift stroke. Unfortunately, Drazul is able to dominate Konraad's mine and forces him to attack Dar-Wynn. Luckily she is resilient and able to withstand his attacks. Eventually Konraad is able to free himself from Drazul's bonds. Several giant zombies arrive to support their lesser kin. They are easily dealt with as well. Once the undead are wiped out, Drazul, contemplating her defeat, stares off into the distance, laughing. What she is looking at are hoards of evil creatures encroaching towards West Haven. At that moment, Drazul collapses into a swarm of flies leaving behind
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You know how you’ve said I always meet the most interesting people. I think I’ve meet more interesting people in the last couple of days than almost anyone does in a lifetime. I meet a tree that used to be a dwarf, a ‘Doom’ Priest that appeared in a column of flame and a man named Drazule that loves the dead way more than is legal anywhere.
The tree wasn’t too bad despite enthralling us and all the bones at laying at its roots. I let it pick me up and we had a nice chat. It even gave us a heads up about infected nearby. What was sad, is it hardly remembered being a dwarf so many years ago in the mountain. I suppose it’s better that way or it would have gone mad with loneliness.
Now the ‘Doom’ Priest was an interesting fellow. I don’t think we got on very well since I ended up wrapp
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***PLEASE NOTE: I will repost this content as a narrative when I post the write up for today's game (3/24/18)***
Davian searches for secret doors but does not find any. Davian does a survival check for traps but did not find any.
Everything is covered in a thick layer of fluffy dust, there is an ancient dwarven feel to the place, it is dark.
Davian casts light on his short sword to light the way for the party to continue to explore the immediate area. Davian performs a trap check of the stairs and everything looks clear.
The party comes to an open room, it is a grand and cavernous hall. Two mining cart tracks run across the room, one track ends in a rubble pile. There is a set of finely carved double doors stand at the North end of the room. A staircase also winds upward.
Davian examines the doors for traps and finds no traps.
Kat looks down the tracks and hears something in the darkness.