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Forum » Role Playing Games » Pathfinder » The Fall and Rise of an Empire (The adventures of the last scions of Kor Alanth)
The Fall and Rise of an Empire
RobDate: Monday, 03 Jun 2013, 0:44 AM | Message # 1
Baron / Baroness
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Kor Alanth was a small, but immensely powerful island city-state situated in the center of the inner sea. Their trade-fleet ruled the economy of every nation within reach, and their massive mystical might kept any grumbling from other countries strictly to a minimum. Kor Alanth, in a very real way, ruled the world. All it took was a single artifact to bring it all crashing down.

No one still living knows which member of the Council of Archmagi created the Device. It was a portal, powered by the ambient magic of the land itself, and it could open a path to any of a thousand planes, a million worlds. It was supposed to usher in a new era of trade and exploration for the empire of Kor Alanth. Instead, all it brought was destruction. As the artifact powered up, it shredded the barrier between worlds. Hordes of the undead and the damned swarmed across the lands. Elemental storms incinerated nations, and buried cities beneath waves of water and stone.

The Archmagi, horrified at what they had wrought, tried to turn the portal back off. They were unsuccessful. It was gathering more and more power, attempting to stabilize itself, and failing. Soon it would detonate, wiping Kor Alanth, and the island upon which it was built, from the face of the world. Quickly, the council put a number of doomsday plans into action, each meant to preserve some portion of their society, history, and people. You are part of one of those plans, thrust into the future with other refugees, in the hope that you might make a new home, and remember the ideals, and the hubris, from which you came.

Welcome, everyone, to my little hex-crawl adventure! It should be a fun mix of nation building, "dungeon crawling", exploration and roleplay. Once the plot map is done (we still need a little imput from Miguel and Russ) I'll post it here. I won't be using a lot of house rules, but please remember, it's been a while since I ran a game. If we can't find a rule quickly for some crazy thing you want to do, or if I rule one way, and we later find out it shoulda been the other way, that's just how the cookie crumbles. I'll read up on whatever rule I missed and we'll do it right the next time.

That being said, one house rule I do use I call Fate Points. All of you have a pool of three fate points. So do some of the villains you'll encounter. You can spend these fate points for three effects.
1. Reroll one non-combat roll, after I've told you if the roll had succeeded or failed.
2. Add 1d6 to any roll as an untyped bonus BEFORE I've told you if it succeeded or failed.
3. Auto-Stabilize at one hp from death. If you would die at -15, and you get dropped to -30, spending a fate point would leave you at -14. This can only be used once per encounter, and must be used before anyone checks to see if you are dead, be they an ally or an enemy.

EDIT: Oh, I should mention, these Fate Points refresh at the beginning of each game, so saving them won't really help you noticeably. You can also gain a free skill point by rolling a natural 20 on any individual (not group) skill roll that I call for, or by winning an encounter of at least equal CR to your party (remember, this does not always mean killing something).

This may sound overly generous. I tend to play rough with my groups, this is just leveling the playing field.


Message edited by Rob - Monday, 03 Jun 2013, 0:51 AM
 
RussDate: Monday, 03 Jun 2013, 11:41 AM | Message # 2
Viceroy / Vicereine
Group: Group Members
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Well done, sir.  I sent you my input via email.
 
RobDate: Monday, 03 Jun 2013, 12:24 PM | Message # 3
Baron / Baroness
Group: Past Members
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I got it, thanks!
 
Bad-AshDate: Saturday, 08 Jun 2013, 3:41 PM | Message # 4
Count / Countess
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Thanks for running the game this week, Rob, it was a lot of fun. I haven't played for a long, long while (GMing instead when I was taking part) and so it was fun to just run a single character.

And thanks too to Michelle for suggesting the coffee place!
 
JessiDate: Saturday, 08 Jun 2013, 5:10 PM | Message # 5
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Well done!  Thanks Rob!
 
RussDate: Saturday, 08 Jun 2013, 9:04 PM | Message # 6
Viceroy / Vicereine
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I wish I could have stayed later.  I really dig the campaign style.  Great job, Rob.
 
RobDate: Sunday, 09 Jun 2013, 0:35 AM | Message # 7
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Yay, for Michelle's suggestion salvaging the game! I'm glad it went well for everyone!

Next game is in two weeks. If you can make it Russ, yay! We'll say Isso carried message of your progress (and a few extra horses) back to the refugee caravan, then booked it south to catch up with the group just after they entered the "abandoned" fort. (No, it's not really filled with horrible demons, I "promise"). Just so you know, because I'm lazy, and I like my book keeping easy, I'm just going to keep the whole party at the same amount of XP. I'll make a progress thread elsewhere that lists what gear you guys found, how much money you have, what locations you've uncovered, and how much xp you've earned.
 
MichelleDate: Sunday, 09 Jun 2013, 2:56 PM | Message # 8
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Glad I was able to think of a place for us to go.  I had lots of fun, thanks Rob.
 
Bad-AshDate: Sunday, 09 Jun 2013, 9:51 PM | Message # 9
Count / Countess
Group: Past Members
Messages: 133
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You know something? I'm going to bring some beads or candies or something for the next game. If I don't I'll never remember about our Fate Points. I think Jessie was the only player who used one last game and we all forgot about them until Rob reminded us. But with something in front of me to remind me, I think I'll have a better chance of using them.

Anyone have any better suggestions as to how we can remember them?
 
JessiDate: Sunday, 09 Jun 2013, 11:23 PM | Message # 10
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I like your idea of a counter.  I'm thinking of bringing 3 shot glasses with a shot of whiskey in each.  I drink one when I use one of the points.  Now... I will be rewarded for remembering the points.

Do you think they let good single malts into Atomic Empire?
 
RussDate: Monday, 10 Jun 2013, 10:02 AM | Message # 11
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I have Action Point counters from D&D that would work.
 
RobDate: Monday, 10 Jun 2013, 10:19 AM | Message # 12
Baron / Baroness
Group: Past Members
Messages: 76
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That's a good idea. I meant to bring poker chips...but all my poker chips are in a box...somewhere.

It's like a damned jungle made of boxes in here.
 
Bad-AshDate: Monday, 10 Jun 2013, 9:52 PM | Message # 13
Count / Countess
Group: Past Members
Messages: 133
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Quote (Jessi)
I like your idea of a counter. I'm thinking of bringing 3 shot glasses with a shot of whiskey in each. I drink one when I use one of the points. Now... I will be rewarded for remembering the points.

Do you think they let good single malts into Atomic Empire?

Yeah, but what if you need to use all three points in a short space of time, Jessie? wink I don't know about you but I don't hold my spirits well. biggrin The more I'd use my points under your system the worse my decision-making would get and therefore I'd need more points...
 
JessiDate: Sunday, 21 Jul 2013, 1:13 PM | Message # 14
Marquess / Marchioness
Group: Group Members
Messages: 207
Status: Offline
Hey Rob!

Thanks again for GM'ing this game.  This is really cool (and I'm not just saying that because I am the Captain of a space ship!).  I've never played in a mixed genre game before, and this is taking some really interesting turns.  Can't wait to see more of the story you are creating for us!
 
Forum » Role Playing Games » Pathfinder » The Fall and Rise of an Empire (The adventures of the last scions of Kor Alanth)
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