The ramshackle town of Falcon’s Hollow is a wild place that rests perilously close to the infamous Darkmoon Vale. Nestled in the shadow of Drokar’s crag the shadow of nearby mountains casts a shroud of gloom on the desperate souls who call this place home. It is a place of hardship broken only occasionally by a festival or an infrequent merchant caravan. The people of the tiny village face constant adversity from both the wilderness and the wiles of man. Wolves nip at their heels and cutpurses ply at their pockets.
Still many are drawn here to make their fortune cutting darkwood lumber in the lush forests of the vale. They are undaunted by the mist that hides the feral beasts, trolls and the restless souls of the dead that roam the forest.
Like most bad things, you can blame the current condition of the United States squarely on the Nazis. In WW2, as the German advance near Stalingrad faltered, Hitler unleashed his secret weapons. From the nightmarish depths of the Buchenwald, dying Gypsy witches had shared an ages old blood curse with their torturers. Vampirism. The Wehrmacht, in an attempt to bolster it's fighting prowess, turned thousands of it's troops into bloodsucking monsters. Nightmarish myth became horrid reality, and Stalingrad fell almost overnight. But the Vampires weren't the only monsters waiting to be pulled out of the dark.
Nicholas, the Russian Czar, turned to demonic magics as well, cursing many of his troops with lycanthropy. England managed to make contact with the farie realms, bargaining for their return, in exchange for power. Even the surviving Jews were
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Category:Homebrew | Views:1262 | Added by:Rob | Date:03 May 2014
The Empire again grew too large and too corrupt. The empire fell to the barbarians of the north and the "dark age" fell over all Theah. It was during this time the Second Prophet emerged. Unlike his predecessor, the Second Prophet made war against magic in all it's forms. He started the first crusade - a plan that cost him his life. Still, his message was sown - magic was not only an abomination, but one to fight against with all your might. Many crusades were forged of this theory. The Third Prophet continued this trend, preaching of war against magic. He drew upon the power of the Vaticine Church and Theus himself to rid Theah of magic once and for all. He began in Castille, throwing the noble family who ruled there using their sorcery, out of power and riding the world of it's taint forever. He moved the base of the church from Vodacce (now corrupt
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Kor Alanth was a small, but immensely powerful island city-state situated in the center of the inner sea. Their trade-fleet ruled the economy of every nation within reach, and their massive mystical might kept any grumbling from other countries strictly to a minimum. Kor Alanth, in a very real way, ruled the world. All it took was a single artifact to bring it all crashing down.
No one still living knows which member of the Council of Archmagi created the Device. It was a portal, powered by the ambient magic of the land itself, and it could open a path to any of a thousand planes, a million worlds. It was supposed to usher in a new era of trade and exploration for the empire of Kor Alanth. Instead, all it brought was destruction. As the artifact powered up, it shredded the barrier between worlds. Hordes of the undead and the damned swarmed across the lan
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Category:Pathfinder | Views:1120 | Added by:Rob | Date:25 May 2013