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Recovery of Amicas
6 October 2018 10a
Atomic Empire in Durham

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Main » Articles

Total entries in catalog: 17
Shown entries: 9-16
Pages: « 1 2 3 »

This is a brief overview of the most commonly encountered alien races in the galaxy.
A Dogs' Life | Views: 454 | Added by: Ash | Date: 11 Feb 2016

This is a brief overview of Earth's history from 2150 up to the year of 2180 (which will be when the campaign starts), details on the Search/Destroy Agency (including how warrants for fugitives are issued, what kind of warrants are available, etc.) and the New Church.
A Dogs' Life | Views: 375 | Added by: Ash | Date: 11 Feb 2016

The ramshackle town of Falcon’s Hollow is a wild place that rests perilously close to the infamous Darkmoon Vale.  Nestled in the shadow of Drokar’s crag the shadow of nearby mountains casts a shroud of gloom on the desperate souls who call this place home. It is a place of hardship broken only occasionally by a festival or an infrequent merchant caravan. The people of the tiny village face constant adversity from both the wilderness and the wiles of man. Wolves nip at their heels and cutpurses ply at their pockets.

Darkmoon Vale | Views: 581 | Added by: Michelle | Date: 18 Jul 2014

The dwarven influence around Darkmoon Vale is very strong ...
Only in the past few years have the elves returned to Darkmoon Vale ...
Gnomes try desperately (but fail spectacularly) to fit in ...
Half-dwarves, while not common, are not unknown in Darkmoon Vale ...
Every few years, a half-elf is born ...
The strength and toughness of half-orcs make them welcome ......
Halflings are unpopular in Darkmoon Vale ......
Darkmoon Vale | Views: 514 | Added by: Michelle | Date: 18 Jul 2014

While not a particularly religious or spiritual bunch, the people of Darkmoon Vale nonetheless pay lip-service to numerous divine entities. Among the 20 most powerful and common gods of Golarion, only Gozreh, Iomedae, and Sarenrae have managed to acquire “worshipers” here. They frequently compete with older faiths for the hearts of Valers.

Darkmoon Vale | Views: 532 | Added by: Michelle | Date: 18 Jul 2014

Like most bad things, you can blame the current condition of the United States squarely on the Nazis. 

In WW2, as the German advance near Stalingrad faltered, Hitler unleashed his secret weapons. From the nightmarish depths of the Buchenwald, dying Gypsy witches had shared an ages old blood curse with their torturers. Vampirism. The Wehrmacht, in an attempt to bolster it's fighting prowess, turned thousands of it's troops into bloodsucking monsters. Nightmarish myth became horrid reality, and Stalingrad fell almost overnight. But the Vampires weren't the only monsters waiting to be pulled out of the dark. 

Flex System: New Corinth | Views: 482 | Added by: Rob | Date: 28 Feb 2014

New Corinth is not the warzone that some of the major cities have become in the last decade or so. This is largely due to a peaceful impasse between the city government and a few of the independent, influential groups in the city. While the police forces technically are bound by law to arrest any members of the public who break the law, the reality is that "victimless" crimes by the various syndicates in the city (such as smuggling, prostitution, illegal gambling, and the sale of certain illicit substances) are largely ignored. 

Flex System: New Corinth | Views: 491 | Added by: Rob | Date: 28 Feb 2014

Kor Alanth was a small, but immensely powerful island city-state situated in the center of the inner sea. Their trade-fleet ruled the economy of every nation within reach, and their massive mystical might kept any grumbling from other countries strictly to a minimum. Kor Alanth, in a very real way, ruled the world. All it took was a single artifact to bring it all crashing down. 

Fall and Rise | Views: 405 | Added by: Rob | Date: 01 Jun 2013

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